标题:测试,别进
作者:exandy
时间:1/6 03:44

|--------------------|-----------------------------------------------
COM |Chain of Misery |痛苦锁链 |bryan |fc,d/f,d,d/f+1+2
-------|-------------------|------------|--------------------|-----------------------------------------------
MA |Mad Axe |狂斧 |julia |qcb,f+2
-------|-------------------|------------|--------------------|-----------------------------------------------
TS |Tomb Stone |墓碑 |kings,alex_r ..
下页 上页

回复本帖|发新话题

回复列表 (5)
#1 [exandy 1/6 03:45] 回复本帖
<B>-Strategy Conventions 战略用语-</B> ------------------------------------------------------------------------------------------------------------- step |步法 |人物特有的移动方式 ---------------------|------------|-------------------------------------------------------------------------- poke |牵制 |相对安全的试探性攻击 ---------------------|------------|-------------------------------------------------------------------------- setup |设计 |指某种圈套,引诱对手进入某种状态的打法 ---------------------|------------|-------------------------------------------------------------------------- mixup |混合 |用不同段位的攻击迫使对手选择 ---------------------|------------|-------------------------------------------------------------------------- pre-canned string |固有套路 |游戏本身带的套路,招式之间没有收招时间,或收招时间减短,(如:所有十连技,和 | |bryan 1212 julia 111等 ---------------------|------------|-------------------------------------------------------------------------- custom string  |自设套路 |玩家自己设计的套路,没有特别标准的套路,(如:bob f+4, 2, f+3, b+4....) ---------------------|------------|-------------------------------------------------------------------------- counter hit (ch) |反击命中 |在对方已发动攻击而其判定尚未产生时命中对手 ---------------------|------------|-------------------------------------------------------------------------- minor ch (mc) |确定反击 |防住对方的攻击后在其硬直时间内施加无法逃避的反击 ---------------------|------------|-------------------------------------------------------------------------- dodge & retaliate |回避反击 |回避对方的攻击后在其硬直时间内施加无法逃避的反击 (whiff punish) | | ---------------------|------------|-------------------------------------------------------------------------- combo |连续技 |第一招中了,后面就都无法逃脱的一套招式 ---------------------|------------|-------------------------------------------------------------------------- natural combo |固有连技 |由一套固有套路或其中的一部分所形成的连续技 ---------------------|------------|-------------------------------------------------------------------------- juggle |浮空连技 |用特定攻击将对方浮起后的追击 ---------------------|------------|-------------------------------------------------------------------------- launcher |浮起技 |可用浮空连技追打的技巧 ---------------------|------------|-------------------------------------------------------------------------- mini juggle |小型浮空 |当对方未经浮起而处于浮空或特定的晕厥状态时直接使用浮空连技 | |(如:以点拳击中跳跃的对手而发动的浮空连技即为小型浮空) ---------------------|------------|-------------------------------------------------------------------------- tech roll catch |受身圈套 |只有对手受身才成立的攻击,(如:bruce d/f+2, b43, ff, b,f+4(tech roll catch) (tech-catch) | |t.o. u/f+4, d/f+2, d+1, ff, d/f+1+2(tech roll catch)...) ---------------------|------------|-------------------------------------------------------------------------- okizeme (oki) |倒地追加 |对倒地的对手进行追打 [此贴子已经被作者于2005-1-6 3:46:45编辑过]

===================
#2 [exandy 1/6 03:49] 回复本帖
例: kuma f+1 ------------------------------------------------------------------------------------------------------------- fhit |badv |hadv |chadv 8 |+1 |+10 |+10 ------------------------------------------------------------------------------------------------------------- 表示: f+1 需要8帧,被挡住后有1帧优势,命中和反击命中后有10帧优势 [/quote] [此贴子已经被作者于2005-1-6 3:50:04编辑过]

===================
#3 [exandy 1/6 03:50] 回复本帖
<P> <B>-Framedatabase Conventions 帧数表用语-</B> ------------------------------------------------------------------------------------------------------------- f hit |frame hit |出击需要的帧数 ---------|-------------------------|------------------------------------------------------------------------- badv |block advantage |被防住后的优势 ---------|-------------------------|------------------------------------------------------------------------- hadv |hit advantage |命中后的优势 ---------|-------------------------|------------------------------------------------------------------------- chadv |counter hit advantage |反击后的优势 ------------------------------------------------------------------------------------------------------------- 例: kuma f+1 ------------------------------------------------------------------------------------------------------------- fhit |badv |hadv |chadv 8 |+1 |+10 |+10 ------------------------------------------------------------------------------------------------------------- 表示: f+1 需要8帧,被挡住后有1帧优势,命中和反击命中后有10帧优势 </P>

===================
#4 [exandy 1/6 03:51] 回复本帖
---------|-------------------------|------------------------------------------------------------------------- chadv |counter hit advantage |反击后的优势 ------------------------------------------------------------------------------------------------------------- 例: kuma f+1 ------------------------------------------------------------------------------------------------------------- fhit |badv |hadv |chadv 8 |+1 |+10 |+10 -------------------------------------------------------------------------------------------------------------

===================
#5 [DashEWGF 1/17 17:51] 回复本帖
测你个奶。。。靠 -_-|

===================


<<下一主题
>>上一主题
返回板块

1/18 00:02
返回 首页
登录 注册

Powered by Discuz!