标题:测试版steve等多位角色变更点E文info
作者:aqq
时间:6/24 12:48

1,2,3 is now gone. <br/>1,2,d+4 is still in. <br/>The animation of f+2 has changed, f+2,3 second hit does the SS+3 kick from T5DR. </p><p><strong>LEE CHAOLAN</strong></p><p>The third hit options after f,N+3,4 are now gone. <br/>The last part of 4,3,4 is either impossible or very hard to do as a wall ender now. <br/><br/><strong>RAVEN</strong></p><p>f+2 in T5DR is now f,f+2 in T6. <br/>QCF+2(hold 2) ..
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#1 [yanshen 6/24 17:51] 回复本帖
<p><strong>LEE CHAOLAN</strong></p><p>The third hit options after f,N+3,4 are now gone. <br/>The last part of 4,3,4 is either impossible or very hard to do as a wall ender now. </p><p>f34只能打两下,434接不上,全是不好地消息嘛,</p><p>另外还听说lee的uf4 改动了,跟t4一样了,不能浮蹲,就是说下裁后不能用uf4了</p> [此贴子已经被作者于2007-6-24 17:58:14编辑过]

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#2 [yanshen 6/24 18:06] 回复本帖
<p>steve下段已经够强了,d21那个下段,距离远,躲电风,CH前两下全中,最后一下只能硬防,还有那个传说中的无敌取消,太痞了,要减弱!</p><p></p>

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#3 [tianyuanyuan 6/24 19:44] 回复本帖
<p>雷文的讲的大概啥意思 不是太明白</p>

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#4 [tianyuanyuan 6/24 19:46] 回复本帖
呆比NAMCO&nbsp; 史蒂夫 B1本身就很强了 距离还加长? 更适合缩到打了 只发B1等人冲上去CH就OK了

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#5 [FangFang 6/24 19:48] 回复本帖
<p>steve</p><p>+ b+1 range is longer. It is now easier to connect combos on counter hit. </p><p>b1还要加长,还更好连,不是更鼓励缩么,就是现在都有无数龟缩steve就等着你冲上去吃个b1。</p><p>现在基本都是不好的消息,尤其是dj,日本人估计是被qudans整怕了。</p><p>dj空连不能df12连奈落了那估计又回到农夫三拳时代?dj的空连从来就没做好看过。</p><p>anna肯定也会削一堆东西,估计二择也会变,其实这玩意一点都不强,n多人不知道怎么破罢了,看见anna一蹲就傻站着等二择,胖子现在根本不惧这个。</p><p>nina应该加强点,除非namco发傻。</p><p>asuka应该加强下进攻,不过目前也没看到这迹象,日本方面对dr asuka一直评价不低,估计加强希望不大。</p><p>录像上mdk的缩依然没变,依然是无耻的回避技化解所有不利。</p><p>不过正式版发售前一切都言之过早。</p>

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#6 [bluesky 6/24 20:19] 回复本帖
<p>日本人是不是觉的NIN还不够强???</p>

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#7 [FangFang 6/24 20:25] 回复本帖
是啊,还要新加一个构,上次就被nin晃得像sb一样

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#8 [yanshen 6/24 20:29] 回复本帖
<p>LEE CHAOLAN<br/>* f,N,3,4 has changed to a move similar to the Soviet Kick Combo.</p><p>* 2,1,1 string has been changed. It has both a new command and has different move properties. The new input is b+2,1,1. The first move causes a stun on CH. The third hit of the string is no longer the move that looks like SS+1+2, but instead it is an elbow strike. The elbow strike knocks down on successful hit.</p><p>* f+2,3 has been changed. The first hit is now a short dashing elbow similar to Julia’s f,f+1. The elbow is the same as the last hit of the new b+2,1,1.</p><p><br/>* The input to enter Hitman Stance(HMS) has been changed to d/b+3+4.</p><p><br/>* New move, 3+4. It’s a crouching throw that does multiple kicks and slightly floats the enemy for a free followup.</p><p><br/>* New move, f,f+2. A new launcher where Lee ducks in low and uppercuts like Jin’s f,N,d,d/f+1 move. The opponent flips when launched.</p><p><br/>* f,f+3+4 knee throw is now like Law’s f,f+3+4 where it launches for a juggle.</p><p><br/>* d/b+4 is now faster and has more evasive properties(sways back).</p><p><br/>* u/f+4 knee range has been shortened.</p><p></p><p>PAUL PHOENIX<br/><br/>* New move, d/f+3,4. Similar to Hwoarang’s d/f+3,4.<br/><br/>LEI WULONG<br/><br/>* New move, d/f+1,1,1 string.<br/>* d+3+4 animation has changed.<br/><br/>YOSHIMITSU<br/><br/>* Pogo stance ~f and f,f animation has changed.<br/>* After f+3+4 hits Yoshi can enter helicopter stance by doing f+3+4~U.<br/>* It seems Yoshimitsu’s juggles are a bit harder to do.<br/>* Old d/f+1 series has been removed or has different notation.<br/>* Yoshimitsu has a new stance/transition.<br/><br/>FENG WEI<br/><br/>* b+3+4 has been changed, it no longer goes to kenpo step parry. It’s now a low kick.<br/>* b+3 kick from b+3,1 string can now be cancelled into BT by doing b+3~B.<br/>* New move, BT 2+3. Feng now has a throw which he can do while in back turned state<br/></p>

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#9 [烦烦 6/24 22:23] 回复本帖
<div class="msgheader">QUOTE:</div><div class="msgborder"><b>以下是引用<i>yanshen</i>在2007-6-24 18:06:29的发言:</b><br/><p>steve下段已经够强了,d21那个下段,距离远,躲电风,CH前两下全中,最后一下只能硬防,还有那个传说中的无敌取消,太痞了,要减弱!</p><p></p></div><p></p><p>强个吊啊</p><p>垃圾吊招,没破绽又怎么样,费那么点比血</p><p>摸的都累</p>

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#10 [yanshen 6/25 10:12] 回复本帖
<div class="msgheader">QUOTE:</div><div class="msgborder"><b>以下是引用<i>烦烦</i>在2007-6-24 22:23:45的发言:</b><br/><p></p><p>强个吊啊</p><p>垃圾吊招,没破绽又怎么样,费那么点比血</p><p>摸的都累</p></div><p></p><p></p><p>呆了包,我是讽刺唉,人人都说自己用地角色不需要减弱,我就唱唱反调</p>

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#11 [Gargoyle-Pro 6/25 11:05] 回复本帖
<p>STEVE已经够弱了...............T6加强是必然的,NIN之所以强是不是靠STEVE的性能.....你没看人家用谁都能草割我们?STEVE是STEVE NIN是NIN</p><p>STEVE确反差(主要是不伤血.....无双这么无耻的技能STEVE只能反可怜的DF1+2)</p><p>下段差...仅仅靠着距离短到离谱的踩人,和DF21根本无法给对手造成压力,你没看人家NIN到了后期我们龟着不动,他只能DF21不段的磨....DF21用F3取消后自己还负贞,对方用特定的招就能抢</p>

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#12 [Gargoyle-Pro 6/25 11:11] 回复本帖
<p>DJ这么一削弱...估计真的没搞头了,除非增加个中段直接能浮空的招式而不是像现在一样必须WS才能择</p><p></p><p>其实真正应该削弱的JULIA......121打的你不敢抢(或者最起码下调伤害吧...8F拳能打81的血,要么就让121增加硬值)再+无耻的10F投+中段二择</p>

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#13 [Gargoyle-Pro 6/25 11:13] 回复本帖
LEE的变动挺有意思的,考虑TK6用LEE,我以后准备使用弱角 [此贴子已经被作者于2007-6-25 11:16:19编辑过]

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#14 [aqq 6/25 11:18] 回复本帖
<div class="msgheader">QUOTE:</div><div class="msgborder"><b>以下是引用<i>Gargoyle-Pro</i>在2007-6-25 11:05:53的发言:</b><p>STEVE确反差(主要是不伤血.....无双这么无耻的技能STEVE只能反可怜的DF1+2)</p></div><p>无双还uf4哈,不过很难的</p>

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#15 [Gargoyle-Pro 6/25 11:20] 回复本帖
LAW的D2 3呢?DF22距离很难掌握,经常挥空(虽然我不太用STEVE)

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#16 [天羽雅音 6/25 11:28] 回复本帖
<p>加强要看怎么加强,做些合理的改动才是上策,而不是增长b1这种有利于龟缩的截击东西。</p><p>下段差的不止steve,jin、bruce等人还不是不停的磨。</p><p>活蹦乱跳说得很有道理,一个角色总有他的长处,要看到他有什么而不是没有什么,不要成天抱怨自己用的角色多弱别人用的角色多无耻。</p><p>磨起来效率低的角色有的是,但steve有多少确反拿给对手捡?nina也靠磨,风险大得一b。再怎么缩总要进攻吧,把steve的回避和截击运用到磨当中,剩下的就是意识和经验,韩国几万tk众,有的是缩卵,一样被nin下了这么多年。</p><p>DR的平衡性都做到这一步了,还值得抱怨的话那这个地球上也没什么FTG不值得抱怨了。</p><p>dj只是削弱了暴血能力,奈落后不能df12那就用tt连法,绝无后不能追加db2也是应该的,只要风神罗刹奈落ff2这些东西都在,dj依然是强角。</p><p>julia的121才是真的该削弱的东西。</p>

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#17 [aqq 6/25 11:37] 回复本帖
<p>df1+2少就少点嘛 反正这黄毛是唯一没有勾拳的人</p>

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#18 [Gargoyle-Pro 6/25 11:39] 回复本帖
<p>DJ的优势=爆血 没了爆血能力=没优势 没优势=弱角</p><p></p><p>LS FF2都是用来磨的,只要中段没有直接能浮空的招式,再削弱的了下段的攻击力,DJ就不是强角了,因为DJ的下段是博命技能,没有类似18的无风险下段和P8的小风险下段,想想看?DJ的奈落如果和18一样的攻击力,还有什么优势可言?...绝无后不能追击就=JULIA的10F投,最关键的是DJ本身就没有加贞的招式,靠的就是攻击力在打,这样一整肯定没搞头....</p><p></p><p>日本人削弱DJ明显是恶意针对QUDANS</p><p></p><p>不过DJ削弱是好消息....这样以后用的人越来越少..哈哈我就可以放心使用了</p> [此贴子已经被作者于2007-6-25 11:43:56编辑过]

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#19 [Gargoyle-Pro 6/25 11:40] 回复本帖
<div class="msgheader">QUOTE:</div><div class="msgborder"><b>以下是引用<i>aqq</i>在2007-6-25 11:37:02的发言:</b><br/><p>df1+2少就少点嘛 反正这黄毛是唯一没有勾拳的人</p></div><p></p>所以我用STEVE最怕那些疯狂使用流氓招的人...什么NINA B1,LAW D23,无双等

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#20 [yanshen 6/25 11:42] 回复本帖
<p><strong>无双确反STEVE用f42都来得及</strong></p><p><strong></strong></p><p></p><p>LEE弱点</p><p>1 是ws技弱,</p><p>2 第一时间打横移招少,尤其是SSR</p><p>3是平地浮空弱,这里有个误解,似乎有墙对LEE有利,其实加墙壁LEE的浮空基本也就70,满可怜地,对手起身之后择也少</p><p></p><p>关于他地改动还没看到本质变化,不过无所谓了,太贝戋了也不好,T4时候是个人就会用LEE</p><p></p><p>* f,N,3,4 has changed to a move similar to the Soviet Kick Combo.</p><p>墙壁变弱,434也接不上了</p><p></p><p>* f+2,3 has been changed. The first hit is now a short dashing elbow similar to Julia’s f,f+1. The elbow is the same as the last hit of the new b+2,1,1.</p><p>希望还能够视认</p><p><br/>* The input to enter Hitman Stance(HMS) has been changed to d/b+3+4.</p><p>平时没人直接进这个构,不过那个步伐因为这个指令又增加了点难度</p><p><br/>* New move, f,f+2. A new launcher where Lee ducks in low and uppercuts like Jin’s f,N,d,d/f+1 move. The opponent flips when launched.</p><p>感觉这个就是ff4和,d,db4合体,肯定有破绽,价值不大,顶多作为确反,之后还把人打翻,浮空都不好接(不象LILI,浮空什么角度都能接上)</p><p><br/>* f,f+3+4 knee throw is now like Law’s f,f+3+4 where it launches for a juggle.</p><p>ff的投,没几个人会吃了吧</p><p><br/>* d/b+4 is now faster and has more evasive properties(sways back).</p><p>这个估计会成为一大 贝戋 招</p><p><br/>* u/f+4 knee range has been shortened.</p><p>下裁距离恐怕不够了</p> [此贴子已经被作者于2007-6-25 11:49:46编辑过]

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#21 [Gargoyle-Pro 6/25 11:44] 回复本帖
以后我就跟你学LEE....大帝

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#22 [Gargoyle-Pro 6/25 11:48] 回复本帖
<p>"无双确反STEVE用f42都来得及"</p><p>...那NINA的B1呢?有没有什么反的比较重的?</p>

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#23 [yanshen 6/25 11:51] 回复本帖
<p>ffn2,db2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p><p>简单一点地,ff2,d1+2</p>

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#24 [Gargoyle-Pro 6/25 11:54] 回复本帖
<p>FFN2....这个应该比较多</p><p></p><p>你也知道在正阳混的都怕NINA.....原因不说也知道</p>

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#25 [aqq 6/25 11:55] 回复本帖
<p><em>LEE in TEKKEN6<br/><br/>f,N+3,4 has changed to a move similar to the Soviet Kick Combo.<br/><br/>b+2,1,1 (Violet Rush) the command and motion has changed, and the first move is not a normal right punch anymore. Third move has changed from a Schwartz Rose Hook to a elbow strike. CH on the first move will cause a stun, and the third move will be a knockdown. It seemed very difficult to juggle from the CH stun.<br/><br/>f+2,3 The first move has changed to a short dash elbow motion(like Julia’s elbow strike). There is a new string for the second move witch is same as the third move of b+2,1,1<br/><br/>d/b+3+4 (Hitman Stance) The command for Hitman Stance has changed to d/b+3+4<br/><br/>3+4 ( NewMove) A crouch throw, that kicks like Acid Storm and has a very low launch.<br/><br/>f,f+2 ( NewMove ) Launcher from a low position that looks like Jin’s f,N,d,d/f+1, also causes a flip over when hit.<br/><br/>f,f+3+4 has changed to a throw similar to the Marshall Law’s f,f+3+4<br/><br/>d/b+4 has a faster motion, and also sways back a little during the move.<br/><br/>u/f+4 has a shorter range<br/><br/>*** Sorry for my poor English. ***</em></p><p>TEKKEN 6 STUFF FROM TEKKENBBS<br/><br/>Feel free to edit and point out mistakes coz my japanese is crap and I'm desperate for info <img alt="" src="http://www.tekkenzaibatsu.com/forums/images/smilies/smile.gif" border="0"/><br/><br/>PAUL<br/>New move: d/f+3,4. Looks similar to Hwoarang's d/f+3,4<br/><br/>LEI<br/>New move: d/f+1,1,1<br/><br/>Lie down motion has changed<br/><br/>LAW<br/>New kick string: d+3, 4. Low, high<br/><br/>I'm a little sketchy on the next sentence. It says the string is a consecutive kick move so it may mean that it's a natural combo<br/><br/>New items are: Black open fingered gloves, strong style (whatever that is)<br/><br/>YOSHIMITSU<br/>Pogo f/ff reanimated. When he advances it looks like he's walking on stilts (not sure on my translation)<br/><br/>After f+3+4 hit, you can press up to do a -pursuit attack- ([EDIT] Markman says its helicopter stance. Sorry for the mistranslation) <br/><br/>(Really, really loose translation) Yoshi's juggles are harder to do. <br/><br/>d/f+1 series has been removed and old d/f+1 is replaced with a different move. Reach is somewhat short. <br/><br/>Apparently Yoshi has a new stance (Youtou??) but the poster forgot the command<br/><br/>New move: 1,2,3. The third hit knocks down on CH and is similar to Maruduk elbow series (??)<br/><br/>FENG<br/>b+3+4 has had a "drastic" change. It's now a low kick.<br/><br/>The b+3 part of b+3,4 (or is it b+3~4?)can cancel into back turned stance<br/><br/>From back turned he now has a throw which is performed with 2+3</p><p>MIGUEL<br/>Miguel has a stance (I assume the poster is talking about a special stance)<br/><br/>XIAOYU<br/>It says that u/f+3 is "Raitoo/ライトゥー". I can't figure out what that is. (Ling now has a hopkick with u/f+3. Thanks mukumuku!)<br/><br/>Knee kick (new move??). Could be either f+3 or f+4.<br/><br/>JACK<br/>b+2 and d/b+2: Holding the button increases range (Hand stretches). <br/><br/>New move: u+1+2. An overhead punch.<br/><br/>GANRYU<br/>New move: d+2,1. The 1 part is mid.<br/><br/>Now move: b+1,2.<br/><br/>The d+2 series stops at the third hit now. The third hit is mid<br/><br/>BRYAN<br/>3+4: Animation changed.<br/><br/>Taunt: Either it takes longer to cancel taunt or the cancel has been removed completely. Poster says so far it's not useful at all<br/><br/>JIN<br/>Mid move added to 1,d+3 string. The poster doesn't know the command.</p><p>挑発がキャンセルできないのか硬直が増えたかで今まで通りの性能ではないかも</p><p>すいません忘れてましたが吉光の123で三発目カウンターだとマドクの派生エルボぽくダウンします</p>

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#26 [Gargoyle-Pro 6/25 12:00] 回复本帖
<p>BRYAN<br/>3+4: Animation changed.<br/><br/>Taunt: Either it takes longer to cancel taunt or the cancel has been removed completely. Poster says so far it's not useful at all</p><p></p><p>这个对KNEE来说实在太苦了</p>

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#27 [天羽雅音 6/25 12:01] 回复本帖
<p>dj的优势就只有暴血?T6换个空连方式,一次浮空最多就比DR少个10多滴而已,还不是跟别人一样轻松六七十,奈落依然是奈落,暴血少点dj的二择能力不会变。绝无拆解时间比julia那个短,绝无依然是绝无。</p><p>光一个电风就足够羡慕死一批角色。ff2不作为牵制还想怎么样?还指望浮空啊?18做梦都想有ff2。</p><p>qudans依然是qudans,cd能力、距离、经验、时机都不会变。</p>

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#28 [Gargoyle-Pro 6/25 12:21] 回复本帖
<div class="msgheader">QUOTE:</div><div class="msgborder"><b>以下是引用<i>天羽雅音</i>在2007-6-25 12:01:18的发言:</b><br/><p>dj的优势就只有暴血?T6换个空连方式,一次浮空最多就比DR少个10多滴而已,还不是跟别人一样轻松六七十,奈落依然是奈落,暴血少点dj的二择能力不会变。绝无拆解时间比julia那个短,绝无依然是绝无。</p><p>光一个电风就足够羡慕死一批角色。ff2不作为牵制还想怎么样?还指望浮空啊?18做梦都想有ff2。</p><p>qudans依然是qudans,cd能力、距离、经验、时机都不会变。</p></div><p>上不了70...........60多就和18一样了?绝无和JULIA拆解时间一样,二择强?二择强是体现在中段上的,ANNA下段中段都能爆血才叫二择强.奈落破绽这么大才打40你认为这仅仅是爆少点????</p><p></p><p>电风?你到用给我看看.............FF2?DJ还羡慕18的DF2,F4,B1,DB4,DB3,122,和18的13F电风+12F 1+2...........</p><p>你明显是不用DJ不知DJ苦......DJ本身就没有加贞的技能无法创造二择机会,(比如18可以B1,F4,DB4),抢招又不行,光靠那14F风神拳你指望跟谁抢?(能不能做到14F都难说)只能DF12不停的磨,磨到二择机会总算出现的时候对方通常选择蹲(了解DJ特性的人通常是选择死蹲),你FF2捅他下不痛不痒,等到他的二择机会来了他却能打你一套空连....DJ唯一的优势就是DF12,但是如果DJ没有这招的话就没办法打了,DF12充其量只能做到"牵制",和"压制"又是两种概念,毕竟是让对方枪与不抢之间的选择,反过来说对方也处于反二择状态......但是压制是单方面加贞,后面自己处于绝对有利状态,DJ就是缺这种招.这还不是最大的问题,最关键的是DJ没有下段+贞技能!没办法做到像ANNA,18,平八,PAUL,FENG等人无责任(或小责任)使用下段骚扰,使用D4也是自己负贞.奈落通常就是"不是你死就是我亡的"无奈选择,如果这种招的攻击力都被降低到40以下,还有什么意义?</p><p>DR的DJ就是靠着那一套连招的伤害和绝无爆血的能力的优势,如果这点优势没了,你认为他还能是强角?同时DJ的确反能力也是三岛系里排名最后的(虽然和其他人物比还是很强)</p><p></p><p>QUDANS当然不会变他用谁都会强,因为真正的高手用什么人物都一样,BRYAN这么弱的人物在KNEE手上就被用到A级</p> [此贴子已经被作者于2007-6-25 12:54:13编辑过]

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#29 [yanshen 6/25 13:01] 回复本帖
两位T6斑竹不要吵了,吵地让我等平民心寒啊~~~~

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#30 [Gargoyle-Pro 6/25 13:06] 回复本帖
<p>吵到谈不上,只是谈到这种人物强弱的问题必定各抱不同看法.</p><p>PS:反正我现在不用DJ,我也没必要给DJ平反,但是毕竟我DJ用到现在最起码分享下自己使用DJ的体会</p>

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