查看完整版本: 测试版steve等多位角色变更点E文info

aqq 2007-6-24 12:48

测试版steve等多位角色变更点E文info

<p>懒得翻译了</p><p><strong>STEVE FOX</strong></p><p>+ Steve has a new stance. It’s the “peek a boo” stance done by inputting f+3+4 or 3+4, f+3+4. The motion is similar to the main character’s fighting style in Hajime No Ippo. 有意思<br/>From the “peek a boo” stance, you can use a 1 or 2 punch. His 1+3 throw from the stance is 6-8 punches. If the throw whiffs, you recover back in “peek a boo” stance. <br/>- According to Namco staff, you are stationary during the stance and can’t do any movement. <br/>d/f+2 launches on counter hit only. <strong>意料之中<br/></strong>+ b+1 range is longer. It is now easier to connect combos on counter hit. <br/>f,b+1,1,2,1 is either removed from the game or has a completely new notation. <br/>Animation on the third hit of 1,1,2 has been altered. <br/>+ f,f,N+2 in T5DR has changed it’s input back to f,f+2(like in Tekken 4). The T5DR f,f+2 was either removed or has a new notation. <br/>- d/f+1+2 sonic fang pushes back less on guard, compared to T5DR.&nbsp; sf长度变短&nbsp; 仍然没有看到增加好一点的<strong>下段 </strong></p><p><strong>MARSHALL LAW</strong></p><p>Law has a new low, high string. His right foot kicks the opponent on their shin, the left leg then throws out a high kick. This move is from the final fight in Bruce Lee’s “Way of the Dragon” (Also called “Return of the Dragon”). <br/>Law had a new costume that was similar to the one where Bruce Lee fought Sammo Hung in “Game of Death.” <br/>His item move is done with the nunchaku. The animation is similar to Maxi’s movement in Soul Calibur. <br/>You can use Law’s item move infinitely. When you do the move Law takes out the nunchuaku to do the hit attack then hides it afterwards. <br/>Law’s movement/animation has changed and is more like Maxi’s movement from Soul Calibur. <br/>DSS/DFS seems to be the same as T5DR. <br/>The animation for b+1,2,1 is different. <br/>Many of the other moves have different animations as well. </p><p><br/><strong>BRUCE IRVIN</strong></p><p>d/f+4 has new options. After d/f+4 you can link it to a new low kick, left mid hook, or a left high punch into knee strike. <br/>The T5DR d/f+1,2 either has a new notation or has been removed. <br/>When you do d/f+1 in Tekken 6 you get the T5DR move d/f+1+2. <br/>d/f+1 into the high punch is still in. There is also a mid punch option. The low kick option was taken out. <br/>WS+2,1 and b+2 seem to have the same properties. <br/>New move. f,f+3 is a different type of mid spin-kick. <br/>New move. 2,1,1+2, on hit throws the opponent down. Third hit of the string can be cancelled. <br/>f+3 on CH is a different stun now, it can be broken. f+3 links into a high punch option. <br/>1,2,3 is now gone. <br/>1,2,d+4 is still in. <br/>The animation of f+2 has changed, f+2,3 second hit does the SS+3 kick from T5DR. </p><p><strong>LEE CHAOLAN</strong></p><p>The third hit options after f,N+3,4 are now gone. <br/>The last part of 4,3,4 is either impossible or very hard to do as a wall ender now. <br/><br/><strong>RAVEN</strong></p><p>f+2 in T5DR is now f,f+2 in T6. <br/>QCF+2(hold 2) now cancels the move and goes into BT. <br/>Another guy posted that 3+4 makes Raven vanish(not FC 1+2). New move may have tech crouch status. <br/>New move. FC 1+2, Raven vanishes for a short period of time. During the move you can input 4 and his d/f+3+4 from T5DR comes out. Inputting 2 during the move will give you his old d/f+1+2 from T5DR. <br/>The command of d/f+1+2 and d/f+3+4 are no longer there. <br/></p><p><strong>BAEK DOO SAN</strong></p><p>New move. SS+3+4 which launches on hit. <br/>Animation on WS+4 strings were changed slightly. <br/>According to Namco staff, Baek has fewer animation changes than most characters because his animations were already redone in T5DR. </p><p><strong>HWOARANG</strong></p><p>New move. f,N,d,d/f+3. Mid kick, with long range. <br/>LFS 3,3, strings/cancels were removed. <br/>New moves in LFS. One long rage move and another move that tracks to the left side. <br/>f,N,d/f+4 Talon Sky Rocket(Just Frame Sky Rocket) is now more difficult to do than T5DR. <br/>WS+4,4 range has been increased. </p><p><strong>ASUKA KAZAMA</strong></p><p>Asuka’s old f,f+2 from T5DR is now done by inputting SS+2. <br/>Her new f,f+2 is the 2nd hit from d/f+1,2 string in DR. On counter hit it shifts into the auto throw. <br/>New string, 2,1,1+2. The last hit throws the opponent down and can be cancelled. <br/>Asuka can now do the last kick of b+2,1+2,4 as a normal move. <br/>Most of her animation is the same as T5DR. </p><p><strong>KAZUYA MISHIMA</strong></p><p>Kazuya seems to be the strongest of the Mishimas now. <br/>Kazuya has a new string, 1,2,4,3. The last kick is mid. <br/>New move, d/f+3,1 <br/>New move, b+1+2 which is similar to Heihachi’s b+2. Does not stun on CH. <br/>New mid, mid string. b+1,2. </p>
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yanshen 2007-6-24 17:51

<p><strong>LEE CHAOLAN</strong></p><p>The third hit options after f,N+3,4 are now gone. <br/>The last part of 4,3,4 is either impossible or very hard to do as a wall ender now. </p><p>f34只能打两下,434接不上,全是不好地消息嘛,</p><p>另外还听说lee的uf4 改动了,跟t4一样了,不能浮蹲,就是说下裁后不能用uf4了</p>
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yanshen 2007-6-24 18:06

<p>steve下段已经够强了,d21那个下段,距离远,躲电风,CH前两下全中,最后一下只能硬防,还有那个传说中的无敌取消,太痞了,要减弱!</p><p></p>

tianyuanyuan 2007-6-24 19:44

<p>雷文的讲的大概啥意思 不是太明白</p>

tianyuanyuan 2007-6-24 19:46

呆比NAMCO&nbsp; 史蒂夫 B1本身就很强了 距离还加长? 更适合缩到打了 只发B1等人冲上去CH就OK了

FangFang 2007-6-24 19:48

<p>steve</p><p>+ b+1 range is longer. It is now easier to connect combos on counter hit. </p><p>b1还要加长,还更好连,不是更鼓励缩么,就是现在都有无数龟缩steve就等着你冲上去吃个b1。</p><p>现在基本都是不好的消息,尤其是dj,日本人估计是被qudans整怕了。</p><p>dj空连不能df12连奈落了那估计又回到农夫三拳时代?dj的空连从来就没做好看过。</p><p>anna肯定也会削一堆东西,估计二择也会变,其实这玩意一点都不强,n多人不知道怎么破罢了,看见anna一蹲就傻站着等二择,胖子现在根本不惧这个。</p><p>nina应该加强点,除非namco发傻。</p><p>asuka应该加强下进攻,不过目前也没看到这迹象,日本方面对dr asuka一直评价不低,估计加强希望不大。</p><p>录像上mdk的缩依然没变,依然是无耻的回避技化解所有不利。</p><p>不过正式版发售前一切都言之过早。</p>

bluesky 2007-6-24 20:19

<p>日本人是不是觉的NIN还不够强???</p>

FangFang 2007-6-24 20:25

是啊,还要新加一个构,上次就被nin晃得像sb一样

yanshen 2007-6-24 20:29

<p>LEE CHAOLAN<br/>* f,N,3,4 has changed to a move similar to the Soviet Kick Combo.</p><p>* 2,1,1 string has been changed. It has both a new command and has different move properties. The new input is b+2,1,1. The first move causes a stun on CH. The third hit of the string is no longer the move that looks like SS+1+2, but instead it is an elbow strike. The elbow strike knocks down on successful hit.</p><p>* f+2,3 has been changed. The first hit is now a short dashing elbow similar to Julia’s f,f+1. The elbow is the same as the last hit of the new b+2,1,1.</p><p><br/>* The input to enter Hitman Stance(HMS) has been changed to d/b+3+4.</p><p><br/>* New move, 3+4. It’s a crouching throw that does multiple kicks and slightly floats the enemy for a free followup.</p><p><br/>* New move, f,f+2. A new launcher where Lee ducks in low and uppercuts like Jin’s f,N,d,d/f+1 move. The opponent flips when launched.</p><p><br/>* f,f+3+4 knee throw is now like Law’s f,f+3+4 where it launches for a juggle.</p><p><br/>* d/b+4 is now faster and has more evasive properties(sways back).</p><p><br/>* u/f+4 knee range has been shortened.</p><p></p><p>PAUL PHOENIX<br/><br/>* New move, d/f+3,4. Similar to Hwoarang’s d/f+3,4.<br/><br/>LEI WULONG<br/><br/>* New move, d/f+1,1,1 string.<br/>* d+3+4 animation has changed.<br/><br/>YOSHIMITSU<br/><br/>* Pogo stance ~f and f,f animation has changed.<br/>* After f+3+4 hits Yoshi can enter helicopter stance by doing f+3+4~U.<br/>* It seems Yoshimitsu’s juggles are a bit harder to do.<br/>* Old d/f+1 series has been removed or has different notation.<br/>* Yoshimitsu has a new stance/transition.<br/><br/>FENG WEI<br/><br/>* b+3+4 has been changed, it no longer goes to kenpo step parry. It’s now a low kick.<br/>* b+3 kick from b+3,1 string can now be cancelled into BT by doing b+3~B.<br/>* New move, BT 2+3. Feng now has a throw which he can do while in back turned state<br/></p>

烦烦 2007-6-24 22:23

<div class="msgheader">QUOTE:</div><div class="msgborder"><b>以下是引用<i>yanshen</i>在2007-6-24 18:06:29的发言:</b><br/><p>steve下段已经够强了,d21那个下段,距离远,躲电风,CH前两下全中,最后一下只能硬防,还有那个传说中的无敌取消,太痞了,要减弱!</p><p></p></div><p></p><p>强个吊啊</p><p>垃圾吊招,没破绽又怎么样,费那么点比血</p><p>摸的都累</p>

yanshen 2007-6-25 10:12

<div class="msgheader">QUOTE:</div><div class="msgborder"><b>以下是引用<i>烦烦</i>在2007-6-24 22:23:45的发言:</b><br/><p></p><p>强个吊啊</p><p>垃圾吊招,没破绽又怎么样,费那么点比血</p><p>摸的都累</p></div><p></p><p></p><p>呆了包,我是讽刺唉,人人都说自己用地角色不需要减弱,我就唱唱反调</p>

Gargoyle-Pro 2007-6-25 11:05

<p>STEVE已经够弱了...............T6加强是必然的,NIN之所以强是不是靠STEVE的性能.....你没看人家用谁都能草割我们?STEVE是STEVE NIN是NIN</p><p>STEVE确反差(主要是不伤血.....无双这么无耻的技能STEVE只能反可怜的DF1+2)</p><p>下段差...仅仅靠着距离短到离谱的踩人,和DF21根本无法给对手造成压力,你没看人家NIN到了后期我们龟着不动,他只能DF21不段的磨....DF21用F3取消后自己还负贞,对方用特定的招就能抢</p>

Gargoyle-Pro 2007-6-25 11:11

<p>DJ这么一削弱...估计真的没搞头了,除非增加个中段直接能浮空的招式而不是像现在一样必须WS才能择</p><p></p><p>其实真正应该削弱的JULIA......121打的你不敢抢(或者最起码下调伤害吧...8F拳能打81的血,要么就让121增加硬值)再+无耻的10F投+中段二择</p>

Gargoyle-Pro 2007-6-25 11:13

LEE的变动挺有意思的,考虑TK6用LEE,我以后准备使用弱角
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aqq 2007-6-25 11:18

<div class="msgheader">QUOTE:</div><div class="msgborder"><b>以下是引用<i>Gargoyle-Pro</i>在2007-6-25 11:05:53的发言:</b><p>STEVE确反差(主要是不伤血.....无双这么无耻的技能STEVE只能反可怜的DF1+2)</p></div><p>无双还uf4哈,不过很难的</p>

Gargoyle-Pro 2007-6-25 11:20

LAW的D2 3呢?DF22距离很难掌握,经常挥空(虽然我不太用STEVE)

天羽雅音 2007-6-25 11:28

<p>加强要看怎么加强,做些合理的改动才是上策,而不是增长b1这种有利于龟缩的截击东西。</p><p>下段差的不止steve,jin、bruce等人还不是不停的磨。</p><p>活蹦乱跳说得很有道理,一个角色总有他的长处,要看到他有什么而不是没有什么,不要成天抱怨自己用的角色多弱别人用的角色多无耻。</p><p>磨起来效率低的角色有的是,但steve有多少确反拿给对手捡?nina也靠磨,风险大得一b。再怎么缩总要进攻吧,把steve的回避和截击运用到磨当中,剩下的就是意识和经验,韩国几万tk众,有的是缩卵,一样被nin下了这么多年。</p><p>DR的平衡性都做到这一步了,还值得抱怨的话那这个地球上也没什么FTG不值得抱怨了。</p><p>dj只是削弱了暴血能力,奈落后不能df12那就用tt连法,绝无后不能追加db2也是应该的,只要风神罗刹奈落ff2这些东西都在,dj依然是强角。</p><p>julia的121才是真的该削弱的东西。</p>

aqq 2007-6-25 11:37

<p>df1+2少就少点嘛 反正这黄毛是唯一没有勾拳的人</p>

Gargoyle-Pro 2007-6-25 11:39

<p>DJ的优势=爆血 没了爆血能力=没优势 没优势=弱角</p><p></p><p>LS FF2都是用来磨的,只要中段没有直接能浮空的招式,再削弱的了下段的攻击力,DJ就不是强角了,因为DJ的下段是博命技能,没有类似18的无风险下段和P8的小风险下段,想想看?DJ的奈落如果和18一样的攻击力,还有什么优势可言?...绝无后不能追击就=JULIA的10F投,最关键的是DJ本身就没有加贞的招式,靠的就是攻击力在打,这样一整肯定没搞头....</p><p></p><p>日本人削弱DJ明显是恶意针对QUDANS</p><p></p><p>不过DJ削弱是好消息....这样以后用的人越来越少..哈哈我就可以放心使用了</p>
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Gargoyle-Pro 2007-6-25 11:40

<div class="msgheader">QUOTE:</div><div class="msgborder"><b>以下是引用<i>aqq</i>在2007-6-25 11:37:02的发言:</b><br/><p>df1+2少就少点嘛 反正这黄毛是唯一没有勾拳的人</p></div><p></p>所以我用STEVE最怕那些疯狂使用流氓招的人...什么NINA B1,LAW D23,无双等

yanshen 2007-6-25 11:42

<p><strong>无双确反STEVE用f42都来得及</strong></p><p><strong></strong></p><p></p><p>LEE弱点</p><p>1 是ws技弱,</p><p>2 第一时间打横移招少,尤其是SSR</p><p>3是平地浮空弱,这里有个误解,似乎有墙对LEE有利,其实加墙壁LEE的浮空基本也就70,满可怜地,对手起身之后择也少</p><p></p><p>关于他地改动还没看到本质变化,不过无所谓了,太贝戋了也不好,T4时候是个人就会用LEE</p><p></p><p>* f,N,3,4 has changed to a move similar to the Soviet Kick Combo.</p><p>墙壁变弱,434也接不上了</p><p></p><p>* f+2,3 has been changed. The first hit is now a short dashing elbow similar to Julia’s f,f+1. The elbow is the same as the last hit of the new b+2,1,1.</p><p>希望还能够视认</p><p><br/>* The input to enter Hitman Stance(HMS) has been changed to d/b+3+4.</p><p>平时没人直接进这个构,不过那个步伐因为这个指令又增加了点难度</p><p><br/>* New move, f,f+2. A new launcher where Lee ducks in low and uppercuts like Jin’s f,N,d,d/f+1 move. The opponent flips when launched.</p><p>感觉这个就是ff4和,d,db4合体,肯定有破绽,价值不大,顶多作为确反,之后还把人打翻,浮空都不好接(不象LILI,浮空什么角度都能接上)</p><p><br/>* f,f+3+4 knee throw is now like Law’s f,f+3+4 where it launches for a juggle.</p><p>ff的投,没几个人会吃了吧</p><p><br/>* d/b+4 is now faster and has more evasive properties(sways back).</p><p>这个估计会成为一大 贝戋 招</p><p><br/>* u/f+4 knee range has been shortened.</p><p>下裁距离恐怕不够了</p>
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Gargoyle-Pro 2007-6-25 11:44

以后我就跟你学LEE....大帝

Gargoyle-Pro 2007-6-25 11:48

<p>"无双确反STEVE用f42都来得及"</p><p>...那NINA的B1呢?有没有什么反的比较重的?</p>

yanshen 2007-6-25 11:51

<p>ffn2,db2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p><p>简单一点地,ff2,d1+2</p>

Gargoyle-Pro 2007-6-25 11:54

<p>FFN2....这个应该比较多</p><p></p><p>你也知道在正阳混的都怕NINA.....原因不说也知道</p>

aqq 2007-6-25 11:55

<p><em>LEE in TEKKEN6<br/><br/>f,N+3,4 has changed to a move similar to the Soviet Kick Combo.<br/><br/>b+2,1,1 (Violet Rush) the command and motion has changed, and the first move is not a normal right punch anymore. Third move has changed from a Schwartz Rose Hook to a elbow strike. CH on the first move will cause a stun, and the third move will be a knockdown. It seemed very difficult to juggle from the CH stun.<br/><br/>f+2,3 The first move has changed to a short dash elbow motion(like Julia’s elbow strike). There is a new string for the second move witch is same as the third move of b+2,1,1<br/><br/>d/b+3+4 (Hitman Stance) The command for Hitman Stance has changed to d/b+3+4<br/><br/>3+4 ( NewMove) A crouch throw, that kicks like Acid Storm and has a very low launch.<br/><br/>f,f+2 ( NewMove ) Launcher from a low position that looks like Jin’s f,N,d,d/f+1, also causes a flip over when hit.<br/><br/>f,f+3+4 has changed to a throw similar to the Marshall Law’s f,f+3+4<br/><br/>d/b+4 has a faster motion, and also sways back a little during the move.<br/><br/>u/f+4 has a shorter range<br/><br/>*** Sorry for my poor English. ***</em></p><p>TEKKEN 6 STUFF FROM TEKKENBBS<br/><br/>Feel free to edit and point out mistakes coz my japanese is crap and I'm desperate for info <img alt="" src="http://www.tekkenzaibatsu.com/forums/images/smilies/smile.gif" border="0"/><br/><br/>PAUL<br/>New move: d/f+3,4. Looks similar to Hwoarang's d/f+3,4<br/><br/>LEI<br/>New move: d/f+1,1,1<br/><br/>Lie down motion has changed<br/><br/>LAW<br/>New kick string: d+3, 4. Low, high<br/><br/>I'm a little sketchy on the next sentence. It says the string is a consecutive kick move so it may mean that it's a natural combo<br/><br/>New items are: Black open fingered gloves, strong style (whatever that is)<br/><br/>YOSHIMITSU<br/>Pogo f/ff reanimated. When he advances it looks like he's walking on stilts (not sure on my translation)<br/><br/>After f+3+4 hit, you can press up to do a -pursuit attack- ([EDIT] Markman says its helicopter stance. Sorry for the mistranslation) <br/><br/>(Really, really loose translation) Yoshi's juggles are harder to do. <br/><br/>d/f+1 series has been removed and old d/f+1 is replaced with a different move. Reach is somewhat short. <br/><br/>Apparently Yoshi has a new stance (Youtou??) but the poster forgot the command<br/><br/>New move: 1,2,3. The third hit knocks down on CH and is similar to Maruduk elbow series (??)<br/><br/>FENG<br/>b+3+4 has had a "drastic" change. It's now a low kick.<br/><br/>The b+3 part of b+3,4 (or is it b+3~4?)can cancel into back turned stance<br/><br/>From back turned he now has a throw which is performed with 2+3</p><p>MIGUEL<br/>Miguel has a stance (I assume the poster is talking about a special stance)<br/><br/>XIAOYU<br/>It says that u/f+3 is "Raitoo/ライトゥー". I can't figure out what that is. (Ling now has a hopkick with u/f+3. Thanks mukumuku!)<br/><br/>Knee kick (new move??). Could be either f+3 or f+4.<br/><br/>JACK<br/>b+2 and d/b+2: Holding the button increases range (Hand stretches). <br/><br/>New move: u+1+2. An overhead punch.<br/><br/>GANRYU<br/>New move: d+2,1. The 1 part is mid.<br/><br/>Now move: b+1,2.<br/><br/>The d+2 series stops at the third hit now. The third hit is mid<br/><br/>BRYAN<br/>3+4: Animation changed.<br/><br/>Taunt: Either it takes longer to cancel taunt or the cancel has been removed completely. Poster says so far it's not useful at all<br/><br/>JIN<br/>Mid move added to 1,d+3 string. The poster doesn't know the command.</p><p>挑発がキャンセルできないのか硬直が増えたかで今まで通りの性能ではないかも</p><p>すいません忘れてましたが吉光の123で三発目カウンターだとマドクの派生エルボぽくダウンします</p>

Gargoyle-Pro 2007-6-25 12:00

<p>BRYAN<br/>3+4: Animation changed.<br/><br/>Taunt: Either it takes longer to cancel taunt or the cancel has been removed completely. Poster says so far it's not useful at all</p><p></p><p>这个对KNEE来说实在太苦了</p>

天羽雅音 2007-6-25 12:01

<p>dj的优势就只有暴血?T6换个空连方式,一次浮空最多就比DR少个10多滴而已,还不是跟别人一样轻松六七十,奈落依然是奈落,暴血少点dj的二择能力不会变。绝无拆解时间比julia那个短,绝无依然是绝无。</p><p>光一个电风就足够羡慕死一批角色。ff2不作为牵制还想怎么样?还指望浮空啊?18做梦都想有ff2。</p><p>qudans依然是qudans,cd能力、距离、经验、时机都不会变。</p>

Gargoyle-Pro 2007-6-25 12:21

<div class="msgheader">QUOTE:</div><div class="msgborder"><b>以下是引用<i>天羽雅音</i>在2007-6-25 12:01:18的发言:</b><br/><p>dj的优势就只有暴血?T6换个空连方式,一次浮空最多就比DR少个10多滴而已,还不是跟别人一样轻松六七十,奈落依然是奈落,暴血少点dj的二择能力不会变。绝无拆解时间比julia那个短,绝无依然是绝无。</p><p>光一个电风就足够羡慕死一批角色。ff2不作为牵制还想怎么样?还指望浮空啊?18做梦都想有ff2。</p><p>qudans依然是qudans,cd能力、距离、经验、时机都不会变。</p></div><p>上不了70...........60多就和18一样了?绝无和JULIA拆解时间一样,二择强?二择强是体现在中段上的,ANNA下段中段都能爆血才叫二择强.奈落破绽这么大才打40你认为这仅仅是爆少点????</p><p></p><p>电风?你到用给我看看.............FF2?DJ还羡慕18的DF2,F4,B1,DB4,DB3,122,和18的13F电风+12F 1+2...........</p><p>你明显是不用DJ不知DJ苦......DJ本身就没有加贞的技能无法创造二择机会,(比如18可以B1,F4,DB4),抢招又不行,光靠那14F风神拳你指望跟谁抢?(能不能做到14F都难说)只能DF12不停的磨,磨到二择机会总算出现的时候对方通常选择蹲(了解DJ特性的人通常是选择死蹲),你FF2捅他下不痛不痒,等到他的二择机会来了他却能打你一套空连....DJ唯一的优势就是DF12,但是如果DJ没有这招的话就没办法打了,DF12充其量只能做到"牵制",和"压制"又是两种概念,毕竟是让对方枪与不抢之间的选择,反过来说对方也处于反二择状态......但是压制是单方面加贞,后面自己处于绝对有利状态,DJ就是缺这种招.这还不是最大的问题,最关键的是DJ没有下段+贞技能!没办法做到像ANNA,18,平八,PAUL,FENG等人无责任(或小责任)使用下段骚扰,使用D4也是自己负贞.奈落通常就是"不是你死就是我亡的"无奈选择,如果这种招的攻击力都被降低到40以下,还有什么意义?</p><p>DR的DJ就是靠着那一套连招的伤害和绝无爆血的能力的优势,如果这点优势没了,你认为他还能是强角?同时DJ的确反能力也是三岛系里排名最后的(虽然和其他人物比还是很强)</p><p></p><p>QUDANS当然不会变他用谁都会强,因为真正的高手用什么人物都一样,BRYAN这么弱的人物在KNEE手上就被用到A级</p>
[align=right][color=#000066][此贴子已经被作者于2007-6-25 12:54:13编辑过][/color][/align]

yanshen 2007-6-25 13:01

两位T6斑竹不要吵了,吵地让我等平民心寒啊~~~~

Gargoyle-Pro 2007-6-25 13:06

<p>吵到谈不上,只是谈到这种人物强弱的问题必定各抱不同看法.</p><p>PS:反正我现在不用DJ,我也没必要给DJ平反,但是毕竟我DJ用到现在最起码分享下自己使用DJ的体会</p>

law 2007-6-25 13:25

<p>dj有什么苦的</p><p>全角色中最强ws技,距离远速度快被防-12,上去了半血。</p><p>和乃洛2则,随便中那个都是一样的效果</p><p>df12,中段,这个也就不说了,围绕着这个的战术实在太多了</p><p>ls,中段,一中2下就是30点,ch不恢复直接走人,没破绽,又打ss</p><p>uf4,中段,么破绽,中了后面就是则,回避d4</p><p>cd2,这个就不说了</p><p>ff2,中段,一直捅就是了,墙边吹飞</p><p>觉悟,10f投技,很多配招后面都可以用就算没了db2的追加,相信后面也是一个起身泽</p><p>b4,又是一个好招,打ss,地上打滚的都被打,ch也是暴血</p><p>所以说就算最后df12~cd4打不到了,肯定还后其他打法</p><p>就光一个cd中的则就够人受的</p><p>老是说18怎么好怎么好,自己用了就知道,18的进攻手段绝对没有dj那么丰富,一些+f技后大家都是2则</p><p>况且18没有这么多中段,很多时候都是在赌,在抢,赢得快,死的更快</p>

Gargoyle-Pro 2007-6-25 13:42

<p>"全角色中最强ws技,距离远速度快被防-12,上去了半血。"</p><p>最强WS技应该是KAZUYA吧,11F比起DJ的14F几乎所有下段都能反,抢招也厉害,也是-12F,距离虽然近点,但是可以靠WS2弥补吧?</p><p>上了半血是DR,我没说DR DJ不强,但是TK6的伤害和18差不多</p><p>奈落如果不能接DF12的话也和18的奈落一样.有什么优势?</p><p></p><p>"df12,中段,这个也就不说了,围绕着这个的战术实在太多了"</p><p>这个延迟别人可以抢,虽然也是反二择</p><p></p><p>"ls,中段,一中2下就是30点,ch不恢复直接走人,没破绽,又打ss"</p><p>现在还有谁会不恢复?LS第三下一般没人发,可以SS掉,如果说打SS性能明显不如18的DF2吧?</p><p></p><p>"ff2,中段,一直捅就是了,墙边吹飞"</p><p>18的F2也是一捅撞墙,还能裁拳...DJ的FF2很容易被对方拳抢掉</p><p></p><p>"uf4,中段,么破绽,中了后面就是则,回避d4"</p><p>18的UF3能撞墙..没破绽...而且不止回避D4.....D1,D2,D3都能回避....DJ的UF4有时会被对方D1点掉</p><p></p><p>"觉悟,10f投技,很多配招后面都可以用就算没了db2的追加,相信后面也是一个起身泽"</p><p>这个也别指望了....如果DB2追加不到的话,基本上表示这个投本身优势下调,估计要泽也难,到时候再看了</p><p></p><p>"就光一个cd中的则就够人受的"</p><p>这个是高风险择....比起18的无责任DB4能比么?TK6里奈落伤害下降后,18的择也不比DJ差了吧"</p><p></p><p>总之DJ这个人没什么好用的,我现在开始练FENG WEI.</p>

Gargoyle-Pro 2007-6-25 13:48

<p>"老是说18怎么好怎么好,自己用了就知道,18的进攻手段绝对没有dj那么丰富,一些+f技后大家都是2则</p><p>况且18没有这么多中段,很多时候都是在赌,在抢,赢得快,死的更快"</p><p>18我也有卡,就是除了距离比较难控制外,其他都比DJ好用,不过跟KEN换了LEI,三岛没什么意思了....但是TK6的18肯定要在三岛里称王了</p>

天羽雅音 2007-6-25 13:49

<p>18上70很稳定?你连给我看看,我看上海所有18高打经常也只连了个50多点,一失误50都不到。<br/>绝无和julia拆解时间一样?你tk白打了。奈落TT时代就是40多,就没人用了?就是废的?<br/>加帧技你以为人人都像p8那么多啊?nina还一个都没有呢,你非要跟18比那怎么不跟p8比?电风不是加帧的?fff3我踢你那么多次你一次都不用不知道是加帧的?你就是df12用的太多,有风险的招都不敢用。<br/>电风都不敢拿来抢那还有什么敢抢的?系列最强突进浮空技,qudans电风把全日本都CH了个遍,倒是连招用过几次df12收尾的?说到底还是使用者能力问题。<br/>下段加帧技?没这个东西的角色一抓一大把,每个角色都有自己的打法,谁指望dj一定要像anna feng那样去刮下面?bryan很弱?开什么玩笑。<br/>我没有吵唉,也不想吵,就事论事而已。<br/>日本人恶意针对qudans?日本机房使用率第一就是dj,第二p8,namco跟本国人民过不去?<br/>我不用dj?t3时就开始用jin了。那这周末正阳,两周没打了没关系,我重新用dj,空连全部不用df12收尾,绝无后不追db2,你看看dj是不是就不厉害了,要是觉得我太菜,可以叫上胖子,同样的用“T6打法”,看看dj这个角色是不是“没什么好用的”。</p>

Gargoyle-Pro 2007-6-25 14:02

<div class="msgheader">QUOTE:</div><div class="msgborder"><b>以下是引用<i>天羽雅音</i>在2007-6-25 13:49:54的发言:</b><br/><p>18上70很稳定?你连给我看看,我看上海所有18高打经常也只连了个50多点,一失误50都不到。<br/>绝无和julia拆解时间一样?你tk白打了。奈落TT时代就是40多,就没人用了?就是废的?<br/>加帧技你以为人人都像p8那么多啊?nina还一个都没有呢,你非要跟18比那怎么不跟p8比?电风不是加帧的?fff3我踢你那么多次你一次都不用不知道是加帧的?你就是df12用的太多,有风险的招都不敢用。<br/>电风都不敢拿来抢那还有什么敢抢的?系列最强突进浮空技,qudans电风把全日本都CH了个遍,倒是连招用过几次df12收尾的?说到底还是使用者能力问题。<br/>下段加帧技?没这个东西的角色一抓一大把,每个角色都有自己的打法,谁指望dj一定要像anna feng那样去刮下面?bryan很弱?开什么玩笑。<br/>我没有吵唉,也不想吵,就事论事而已。<br/>日本人恶意针对qudans?日本机房使用率第一就是dj,第二p8,namco跟本国人民过不去?<br/>我不用dj?t3时就开始用jin了。那这周末正阳,两周没打了没关系,我重新用dj,空连全部不用df12收尾,绝无后不追db2,你看看dj是不是就不厉害了,要是觉得我太菜,可以叫上胖子,同样的用“T6打法”,看看dj这个角色是不是“没什么好用的”。</p></div><p>楼上继续......18 50多点?你会用18吗?</p><p>DJ如果TK6不追DF12就是上不了70就和18 60多没区别了...没听懂我说什么?????</p><p>"绝无和julia拆解时间一样?你tk白打了。奈落TT时代就是40多,就没人用了?就是废的?"</p><p>我看你TK才是白打了.....TT时代的连技和现在的连技能一样吗? 绝无是不是和JULIA拆解时间一样你自己去看资料吧,我懒得和你争</p><p>"加帧技你以为人人都像p8那么多啊?"</p><p>加帧技能不用多,但是DJ是没....</p><p>"fff3我踢你那么多次你一次都不用不知道是加帧的?你就是df12用的太多,有风险的招都不敢用。"</p><p>FFF3是要有条件的,而且很慢</p><p><br/>"电风都不敢拿来抢那还有什么敢抢的?系列最强突进浮空技,qudans电风把全日本都CH了个遍,倒是连招用过几次df12收尾的?说到底还是使用者能力问题。"</p><p>我们来几盘吧,我到想看看你电风怎么跟我枪,光说没用,来试试如何?<br/></p><p>"不追db2,你看看dj是不是就不厉害了,要是觉得我太菜,可以叫上胖子,同样的用“T6打法”,看看dj这个角色是不是“没什么好用的”。"</p><p>个人实力是个人实力,角色能力是两码事情,你没认真看我的帖子就乱回复什么?请你不要把胖子的功劳归功到DJ身上,胖子用其他人物一样厉害.我是打不过胖子,我水平有限,但是我是输在TK上不是输在人物上.</p><p>现在多说没意义,下次正阳打了再说,我到要看看你的TK6用法</p>
[align=right][color=#000066][此贴子已经被作者于2007-6-25 14:06:15编辑过][/color][/align]

law 2007-6-25 14:16

<p>"全角色中最强ws技,距离远速度快被防-12,上去了半血。"</p><p>最强WS技应该是KAZUYA吧,11F比起DJ的14F几乎所有下段都能反,抢招也厉害,也是-12F,距离虽然近点,但是可以靠WS2弥补吧?</p><p>→了解一下贞数先!速度是18得快,但是距离绝对是dj的远,ws2来弥补!?被防直接构你上天</p><p>上了半血是DR,我没说DR DJ不强,但是TK6的伤害和18差不多</p><p>奈落如果不能接DF12的话也和18的奈落一样.有什么优势?</p><p>→和18一样算差吗?18的乃洛35点,dj呢?最简单的cd4~白鹭~ff2都比18的多</p><p>"df12,中段,这个也就不说了,围绕着这个的战术实在太多了"</p><p>这个延迟别人可以抢,虽然也是反二择</p><p>→谁敢抢,除非你是最大延迟,否则抢不过</p><p>"ls,中段,一中2下就是30点,ch不恢复直接走人,没破绽,又打ss"</p><p>现在还有谁会不恢复?LS第三下一般没人发,可以SS掉,如果说打SS性能明显不如18的DF2吧?</p><p>→谁会恢复?一发的ls有几个人恢复过了?谁让你出3发了,2发止,没破绽,距离也比18的df2远多了,df2还有破绽(远距离的)</p><p></p><p>"ff2,中段,一直捅就是了,墙边吹飞"</p><p>18的F2也是一捅撞墙,还能裁拳...DJ的FF2很容易被对方拳抢掉</p><p>→能在cd里用吗?能形成2则吗?被防还要挨打,从来没听说过ff2被人点掉</p><p></p><p>"uf4,中段,么破绽,中了后面就是则,回避d4"</p><p>18的UF3能撞墙..没破绽...而且不止回避D4.....D1,D2,D3都能回避....DJ的UF4有时会被对方D1点掉</p><p>→距离没有dj远,但是性能比dj好</p><p></p><p>"觉悟,10f投技,很多配招后面都可以用就算没了db2的追加,相信后面也是一个起身泽"</p><p>这个也别指望了....如果DB2追加不到的话,基本上表示这个投本身优势下调,估计要泽也难,到时候再看了</p><p>→起身后的2则</p><p></p><p>"就光一个cd中的则就够人受的"</p><p>这个是高风险择....比起18的无责任DB4能比么?TK6里奈落伤害下降后,18的择也不比DJ差了吧"</p><p>→又要没风险,又要下血,那别玩了</p><p>18我也有卡,就是除了距离比较难控制外,其他都比DJ好用,不过跟KEN换了LEI,三岛没什么意思了....但是TK6的18肯定要在三岛里称王了</p><p>→无法达到有意思的地步,老被人曹,当然没意思,等到能曹别人,也被别人草的时候就有意思了</p>

Gargoyle-Pro 2007-6-25 14:30

<p>"→了解一下贞数先!速度是18得快,但是距离绝对是dj的远,ws2来弥补!?被防直接构你上天"</p><p>WS2是用确反远距离下段,DJ追突的距离能比18远到那里去?</p><p></p><p>"→和18一样算差吗?18的乃洛35点,dj呢?最简单的cd4~白鹭~ff2都比18的多"</p><p>18奈落一段+踩=40</p><p>"→谁敢抢,除非你是最大延迟,否则抢不过"</p><p>你DF1后出了2后就是你负,对方反过来择你...就算抢了被你CH了就也是这么点血,能比其他大多数人物的CH效果比么?</p><p>"→谁会恢复?一发的ls有几个人恢复过了?谁让你出3发了,2发止,没破绽,距离也比18的df2远多了,df2还有破绽(远距离的)"</p><p>性能没DF2好吧,DF2打大横移,而且两边判定都都强,LS第1段对右,第2段对左....真的要说的这么细么?</p><p>"→能在cd里用吗?能形成2则吗?被防还要挨打,从来没听说过ff2被人点掉"</p><p>能,CD FF2就可以发出,(DJ FF2是 CD F2),FF2 16F,很容易被点掉,我和JULIA打FF2被121 CH了无数次</p><p>"→又要没风险,又要下血,那别玩了"</p><p>18就是例子.....无风险的DB4...刮个两下就等于一套连招......横向判定强...距离远.....看来是不用玩了,18还有DB3,比起DJ的DB2性能还太多....DJ DB2破绽超大,打中+0 F唯一一点有是也体现在CH上</p><p>"→无法达到有意思的地步,老被人曹,当然没意思,等到能曹别人,也被别人草的时候就有意思了"</p><p>"没办法,曹不过你们,我就这水平,我毕竟打的时间短不能和你们比,不过我用DJ就算曹了水平比我差的人也很辛苦,但是换个人就不辛苦了"</p><p></p>
[align=right][color=#000066][此贴子已经被作者于2007-6-25 14:32:04编辑过][/color][/align]

zou1011 2007-6-25 14:36

*** 作者被禁止或删除 内容自动屏蔽 ***

天羽雅音 2007-6-25 14:46

你直接说你被人cao是因为dj弱不就好了,反正我就算赢了你你也说是因为我强而不是dj强。要说打的时间短,你看看osiris、黄毛、小黑、小坏蛋。就算他们还是比你长,你打的时间达到他们这么多后也达不到他们这个层次。
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